![]() ![]() ![]() There are a lot of options, but the location of the server doesn’t matter at all. ![]() It might be a remote machine colocated in a different part of the world. It might be a different computer in your local network. That server might be your home computer, the same one that you use to run Unity. Source Control works by storing an entire collection of all your assets - meshes, textures, materials, scripts, and everything else - in a database on some kind of server. If you have never used Source Control before, it can be a little unfriendly to get started with any versioning system. Note that Asset Server is a legacy product and is no longer maintained. To purchase Team License (if you do not have it as part of Unity Pro) please visit the Unity store at It is available only for Team License users. Renaming and moving files is at the core of the system and well supported. When uploading assets, Import Settings and other meta data about each asset is uploaded to the asset server as well. The Asset Server is highly optimized for handling large binary assets in order to cope with large multi gigabyte project folders. It is meant to be used by team members working together on a project on different computers either in-person or remotely. The Unity Asset Server is an asset and version control system with a graphical user interface integrated into Unity. We recommend using Plastic SCM or Perforce for version control in your Unity project. Please be aware that the Asset Server is now a legacy product. ![]()
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